![]() ![]() However, any attacker's attack stat that exceeds a defender's defense stat will result in the defender either being easily guard-broken without the use of a C1, or have high-raw-powered attacks become outright unblockable.However, moving while guarding will cause players to be left vulnerable to attacks, so one must stay still to successfully block (and can only block attacks from the front) Power Guarding also costs a small portion of the Musou Gauge to use. Pressing whilst suffering from blockstun allows the character to counterattack and momentarily catch the assailant off guard, dubbed as a "Power Guard". Moving the analog or direction pads allows the character to shift/strafe, setting the camera to follow directly behind the character. The length of the attack is determined by the Musou Charge bar and how long the player holds the button. ![]() Unmatched Wild Dance), a damaging flurry of blows that gives the player invincibility against attacks. Pressing activates the Musou Attack (or the Musou Ranbu lit.The button can be tapped for a short hop or held down for a higher jump, with certain characters being able to jump higher than others. This allows characters to hop onto small obstacles and drop into other areas of the map. Compared to the other charge attacks, it makes up in raw damage compared to utility, making it decent as a finisher attack. ,, , : A finishing blow that often knocks away. Good for crowd control as it often inflicts crashing/collision knockback. Dizzies/stuns the target(s) hit, but only on grounded hit. Knocks target into the air for juggling opportunities. Though each character's actions vary, the general property for the charge attacks are as follows. Normal attacks ( ) can only damage when an enemy isn't blocking but charge attacks have different properties depending on the buttons input. ![]()
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